DSGN07094 2019 Product Design 5 (Industry/Competition Project)

General Details

Full Title
Product Design 5 (Industry/Competition Project)
Transcript Title
Product Design 5 (Industry/Com
Code
DSGN07094
Attendance
80 %
Subject Area
DSGN - Design
Department
YADA - Yeats Academy Art Dsgn & Arch
Level
07 - NFQ Level 7
Credit
10 - 10 Credits
Duration
Semester
Fee
Start Term
2019 - Full Academic Year 2019-20
End Term
9999 - The End of Time
Author(s)
Angela Mehegan, David Roberts, Louis McManus, Mr. Mark Rooney, Nevil Walsh, Ann Geaney, Adrian Durcan
Programme Membership
SG_DCRDS_B07 201900 Bachelor of Arts in Creative Design SG_DCRDS_H08 201900 Bachelor of Arts (Honours) in Creative Design SG_DCREA_B07 202300 Bachelor of Arts in Creative Design SG_DCRDS_B07 202400 Bachelor of Arts in Creative Design SG_DCRDS_H08 202400 Bachelor of Arts (Honours) in Creative Design SG_DCREA_H08 202300 Bachelor of Arts (Honours) in Creative Design
Description

Students originate project concepts from the examination of given work or living environments and develop appropriate solutions. This involves project planning, design, the selection of processes, problem solving and decision making. Students are encouraged to link up with external "users/experts" to carry out primary research, focus groups, user testing and evaluation.

Learning Outcomes

On completion of this module the learner will/should be able to;

1.

Originate and manage a self selected design project

2.

Resolve design development issues through research and expert involvement

3.

Determine appropriate development methods to meet user expectations and cost/quantity targets

4.

Demonstrate proficiency as a design professional

5.

Utilise appropriate media to demonstrate the solution and its development in a convincing showcase presentation.

Module Assessment Strategies

Projects are assessed by the assignment of marks to various project deliverables.  Project deliverables typically include User Research,  Conceptual development of ideas,  Design Development,  Prototyping, Presentation.  A percentage mark is assigned for each deliverable, adding up to a total of 100%.

Research 20%, Concepts 20%, Development 20%, Deliverables 20%, Professional Practice 20%.

Module Dependencies

Prerequisites
DSGN06024 201000 Creative Design 4 (Designer and Client)

Indicative Syllabus

Students identify and present short proposals for three project concepts from a given work or living environment.  These proposals are considered by staff and student for final selection. 

The student then agrees areas of research that need to be undertaken and identifies required expert and user group collaborators. 

 

Coursework & Assessment Breakdown

End of Semester / Year Formal Exam
100 %

Coursework Assessment

Title Type Form Percent Week Learning Outcomes Assessed
1 Product Design Project Coursework Assessment Individual Project 100 % Week 15 1,2,3,4,5
             
             

Full Time Mode Workload


Type Location Description Hours Frequency Avg Workload
Independent Learning UNKNOWN Self Directed Project 6 Weekly 6.00
Design Projectwork Studio Product Design Project 10 Weekly 10.00
Independent Learning Offsite Facility Visit to Design/Manufacturing Expo 3 Weekly 3.00
Total Full Time Average Weekly Learner Contact Time 10.00 Hours

Required & Recommended Book List

Required Reading
2007 Designing Interactions Mit Press
ISBN UOM:39015066860464

Forty designers who have helped shaped human interaction with technology are introduced in a collection of stories that charts the history of entrepreneurial design development for technology.

Required Reading
2014-10-20 Value Proposition Design John Wiley & Sons
ISBN 9781118968055 ISBN-13 1118968050

The authors of the international bestseller Business Model Generation explain how to create value propositions customers cant resist Value Proposition Design helps you tackle a core challenge of every business creating compelling products and services customers want to buy. This practical book, paired with its online companion, will teach you the processes and tools you need to succeed. Using the same stunning visual format as the authors global bestseller, Business Model Generation, this sequel explains how to use the Value Proposition Canvas a practical tool to design, test, create, and manage products and services customers actually want. Value Proposition Design is for anyone who has been frustrated by business meetings based on endless conversations, hunches and intuitions, expensive new product launches that blew up, or simply disappointed by the failure of a good idea. The book will help you understand the patterns of great value propositions, get closer to customers, and avoid wasting time with ideas that wont work. Youll learn the simple but comprehensive process of designing and testing value propositions, taking the guesswork out of creating products and services that perfectly match customers needs and desires. Practical exercises, illustrations and tools help you immediately improve your product, service, or new business idea. In addition the book gives you exclusive access to an online companion on Strategyzer.com. You will be able to complete interactive exercises, assess your work, learn from peers, and download pdfs, checklists, and more. Value Proposition Design complements and perfectly integrates with the Business Model Canvas from Business Model Generation, a tool embraced by startups and large corporations such as MasterCard, 3M, Coca Cola, GE, Fujitsu, LEGO, Colgate-Palmolive, and many more. Value Proposition Design gives you a proven methodology for success, with value propositions that sell, embedded in profitable business models.

Module Resources

Non ISBN Literary Resources

Brian Gray.  Industrial Design Rights.  Springer 2001

Donald G Reinertsen.  Managing The Design Factory.  Free Press 1997

McDonough, William  2002, Cradle to Cradle North Point Press,

Other Resources

None

Additional Information

None