DSGN06116 2018 Game Content Design 1
This module will allow the learner to develop graphic content for 2D games. The module will focus on the design & production of 2D graphic content with the view to incorporating this content in a game. It will broaden the students experiences of design principles such as brainstorming, sketching, group work, with a focus on generating ideas from a brief, conceptualization and finally exporting the work ready for importing into a game engine. The process will include generating multiple low fidelity ideas through sketching, communicating/presenting those ideas as well as the development of design concepts in 2d in appropriate software.
Learning Outcomes
On completion of this module the learner will/should be able to;
Create 2D sprite sheets
Create 2D animated characters
Use a design process to develop game content
Create the background & props required for a 2D game level
Teaching and Learning Strategies
Assessment will be 100% continuous assessment and will be project based in nature.
Module Assessment Strategies
Assessment will be 100% continuous assessment and will be project based in nature.
Ongoing assessment will require the student to creating a sketchbook of sketches/ideas for the project/s they engage with which will develop throughout the module and will be assessable on completion of the module.
Repeat Assessments
On failing the module, the learner will be required to complete a project based repeat assessment.
A Project brief will be issued in which the varying details of the project will be set out and the
project will be submitted digitally or by mail to the lecturer or the exams office.
Indicative Syllabus
Create 2D sprite sheets
The learner will use software to create 2D sprite sheets for a concept game level which can be used in a game engine.
Create 2d animated characters
- Sprites
- Key Frames
- Frame Rates
- Tweening
- Animation loops
- Z order
Use a design process to develop game content
- Using research/reference material to aid the design process
- Developing a visual style
- Sketching
- Generating conceptual ideas
- Presenting/defending ideas
Create the background and props required for a 2d game level
The learner will use software to create 2D backgrounds for a concept game level which can be used in a game engine.
Coursework & Assessment Breakdown
Coursework Assessment
Title | Type | Form | Percent | Week | Learning Outcomes Assessed | |
---|---|---|---|---|---|---|
1 | Sketch a series of 2D game sprite concepts | Coursework Assessment | Project | 20 % | Week 4 | 1,2,3 |
2 | Create a 2D sprite animation | Coursework Assessment | Project | 60 % | Week 12 | 1,2,3,4 |
3 | Explore the design process in relation to the development of games assets | Coursework Assessment | Project | 20 % | OnGoing | 4 |
Required & Recommended Book List
2013-07-05 Adobe Illustrator CC Classroom in a Book Adobe Press
ISBN 0321929497 ISBN-13 9780321929495
The fastest, easiest, most comprehensive way to learn Adobe Illustrator CC
Classroom in a Book, the best-selling series of hands-on software training workbooks, offers what no other book or training program doesan official training series from Adobe Systems Incorporated, developed with the support
of Adobe product experts.
Adobe Illustrator CC Classroom in a Book contains 15 lessons that cover the basics, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you.
Purchasing this book gives you access to the downloadable lesson files you need to work through the projects in the book, and to electronic book updates covering new features that Adobe releases for Creative Cloud customers. For access, go to www.peachpit.com/redeem and redeem the unique code provided inside this book.
The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-bystep instructions, and the project files for the students.
Barbara Binder,
Adobe Certified Instructor
Rocky Mountain Training
Module Resources
Drawing materials
Pencils, markers, sketchbook, Pens