COMP08118 2018 User Experience (UX)
User Experience (UX) is used in the design of interfaces, products and services. In order to create a successful user experience, products must be intuitive, enjoyable and seamless to interact with, tying together the disciplines of graphical and interface design, industrial design, marketing, branding and engineering design. In this module students design products using research, design techniques, cognitive psychology, low and high-fidelity prototyping and testing with the emphasis on the user experience at all times.
Learning Outcomes
On completion of this module the learner will/should be able to;
Conduct user research and analyse and discuss findings
Justify the importance of prototyping and testing
Develop improved prototypes through cyclical user testing
Iteratively develop and modify a high-fidelity working prototype to an agreed specification
Teaching and Learning Strategies
The module will be delivered through online lectures, discussions, assignments and projects. Theory presented and discussed during class will be applied to scenarios, projects and problems and then documented and uploaded for regular assessment.
Module Assessment Strategies
The module will be assessed through 100% continuous assessment. The CA will be conducted through a series of practical assignments and projects. Theory presented and discussed during class is applied to scenarios, projects and problems and then documented and uploaded for regular assessment.
Repeat Assessments
Repeat Projects
Indicative Syllabus
The programme explores the theory and practice of UX design through online lectures, discussions, exercises and projects:
Conduct user research and analyse and discuss findings
UX Research Methodologies
- Understanding and interpreting the brief
- Design thinking and problem solving using design tools like empathy and experimentation to arrive at innovative solutions
- Card Sorting: A method used to help design or evaluate the information architecture of an online product or service
- The Expert Review: An expert review or website audit is an inspection method designed to identify usability problems in online products or services
- Eye Movement Tracking: Measuring either the point of gaze (where one is looking) or the motion of an eye when viewing a screen
- Field Studies: Interviews, focus groups and site visits for information gatering
Justify the importance of prototyping and testing
- Heuristics: is any approach to problem solving, learning, or discovery
- Web Analytics: The measurement, collection, analysis and reporting of web data
- Prototyping and testing
- Translating observations into insights and insights into products and services that will improve lives
Develop improved prototypes through cyclical user testing
- Usability Testing
- Remote Usability Testing: A research methodology that uses an online software program to record the screen (and voice, depending on the tool) of test participants as they use your site or app in their natural environment, home, office etc.
Iteratively develop and modify a high-fidelity working prototype to an agreed specification
- Introduction to project specific software
Students apply the theory learned in the presentations and discussions to assignments and projects of increasing complexity.
Coursework & Assessment Breakdown
Coursework Assessment
Title | Type | Form | Percent | Week | Learning Outcomes Assessed | |
---|---|---|---|---|---|---|
1 | Project 1 | Coursework Assessment | Project | 20 % | Week 4 | 1 |
2 | Project 2 | Coursework Assessment | Project | 30 % | Week 8 | 2,3 |
3 | Project 3 | Coursework Assessment | Project | 50 % | Week 12 | 4 |
Full Time Mode Workload
Type | Location | Description | Hours | Frequency | Avg Workload |
---|---|---|---|---|---|
Lecture | Lecture Theatre | Lecture | 1 | Weekly | 1.00 |
Design Projectwork | Computer Laboratory | Workshop | 2 | Weekly | 2.00 |
Independent Learning | Not Specified | Independent Learning | 4 | Weekly | 4.00 |
Online Learning Mode Workload
Type | Location | Description | Hours | Frequency | Avg Workload |
---|---|---|---|---|---|
Online Lecture | Distance Learning Suite | Lectures, Discussions, Assignments and Projects | 1.5 | Weekly | 1.50 |
Independent Learning | Not Specified | Self Directed Learning | 4.5 | Weekly | 4.50 |
Directed Learning | Not Specified | Directed Learning | 1.12 | Weekly | 1.12 |
Required & Recommended Book List
1998 The Design of Everyday Things Basic Books
2011 Interaction Design Jones and Bartlett
2011 100 Things Every Designer Needs to Know About People Pearson Education
2012 Smashing UX Design John Wiley :-:- Sons
Module Resources
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Ideo https://www.ideo.com/eu
UX Mag https://uxmag.com
UX Booth http://www.uxbooth.com
Sitepoint https://www.sitepoint.com/10-web-design-ux-trends-2017-can-boost-conversions/
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