COMP06217 2018 Design Thinking

General Details

Full Title
Design Thinking
Transcript Title
Design Thinking
Code
COMP06217
Attendance
N/A %
Subject Area
COMP - 0613 Computer Science
Department
COEL - Computing & Electronic Eng
Level
06 - Level 6
Credit
05 - 05 Credits
Duration
Semester
Fee
Start Term
2018 - Full Academic Year 2018-19
End Term
9999 - The End of Time
Author(s)
Mr. John Kelleher, Paul Flynn, Paul Powell, Una LEstrange, Adrian Durcan, Diarmuid Timmons
Programme Membership
SG_KNCLD_H08 201800 Bachelor of Science (Honours) in Computing in Computer Networks and Cloud Infrastructure SG_KAPPL_B07 201800 Bachelor of Arts in Computing in Application Design and User Experience SG_KNCLD_B07 201800 Bachelor of Science in Computing in Computer Networks and Cloud Infrastructure SG_KSODV_C06 201800 Higher Certificate in Science in Software Development SG_KSODV_H08 201800 Bachelor of Science (Honours) in Computing in Software Development SG_KCMPU_H08 201800 Bachelor of Science (Honours) in Computing SG_KSMAR_C06 201800 Higher Certificate in Science in Computing in Smart Technologies SG_KSMAR_B07 201800 Bachelor of Science in Computing in Smart Technologies SG_KAPPL_H08 201800 Bachelor of Arts (Honours) in Computing in Application Design and User Experience SG_KGAME_C06 201800 Higher Certificate in Science in Games Development SG_KGADV_B07 201800 Bachelor of Science in Computing in Games Development SG_KAPPL_C06 201800 Higher Certificate in Science in Computing in Application Design and User Experience SG_KSMAR_H08 201800 Bachelor of Science (Honours) in Computing in Smart Technologies SG_KSODV_B07 201800 Bachelor of Science in Computing in Software Development SG_KNETW_C06 201800 Higher Certificate in Science in Computing in Computer Networks (exit) SG_KCMPU_C06 201800 Higher Certificate in Science in Computing in Computing SG_KCMPU_B07 201800 Bachelor of Science in Computing in Computing SG_BDIGI_B07 201900 Bachelor of Business in Digital Marketing SG_KAPPL_H08 201900 Bachelor of Arts (Honours) in Computing in Application Design and User Experience SG_KSMAR_H08 201900 Bachelor of Science (Honours) in Computing in Smart Technologies SG_KSODV_H08 201900 Bachelor of Science (Honours) in Computing in Software Development SG_KCMPU_H08 201900 Bachelor of Science (Honours) in Computing SG_KCMPU_C06 201900 Higher Certificate in Science in Computing in Computing SG_KCMPU_B07 201900 Bachelor of Science in Computing in Computing SG_KNCLD_B07 201900 Bachelor of Science in Computing in Computer Networks and Cloud Infrastructure SG_KNCLD_H08 201900 Bachelor of Science (Honours) in Computing in Computer Networks and Cloud Infrastructure SG_KSODV_B07 201900 Bachelor of Science in Computing in Software Development SG_MBUSI_H08 202100 Bachelor of Arts (Honours) in Business and ICT SG_KNCLD_H08 202000 Bachelor of Science (Honours) in Computing in Computer Networks and Cloud Infrastructure SG_KCMPU_H08 202000 Bachelor of Science (Honours) in Computing SG_KSODV_H08 202000 Bachelor of Science (Honours) in Computing in Software Development SG_BMKTG_B07 202000 Bachelor of Business in Marketing SG_BMARK_H08 202000 Bachelor of Business (Honours) in Marketing SG_KSMAR_H08 202000 Bachelor of Science (Honours) in Computing in Smart Technologies SG_KAPPL_H08 202100 Bachelor of Arts (Honours) in Computing in Application Design and User Experience SG_KCNCS_H08 202100 Bachelor of Science (Honours) in Computing in Computer Networks and Cyber Security SG_KCNCS_B07 202100 Bachelor of Science in Computing in Computer Networks and Cyber Security SG_KGADV_B07 202100 Bachelor of Science in Computing in Games Development SG_KSODV_B07 202100 Bachelor of Science in Computing in Software Development SG_KSODV_H08 202100 Bachelor of Science (Honours) in Computing in Software Development SG_KCMPU_H08 202100 Bachelor of Science (Honours) in Computing SG_KCMPU_C06 202100 Higher Certificate in Science in Computing SG_KCMPU_B07 202100 Bachelor of Science in Computing SG_KSMAR_H08 202100 Bachelor of Science (Honours) in Computing in Smart Technologies SG_BMKTG_B07 202200 Bachelor of Business in Marketing SG_BMARK_H08 202200 Bachelor of Business (Honours) in Marketing SG_MBUSI_H08 202200 Bachelor of Arts (Honours) in Business and ICT SG_KSODV_H08 202200 Bachelor of Science (Honours) in Computing in Software Development SG_KCMPU_H08 202200 Bachelor of Science (Honours) in Computing SG_BBUSJ_H08 202500 Bachelor of Business (Honours) in Business with Supply Chain Management SG_BBUSJ_C06 202500 Higher Certificate in Business in Business SG_BBUSJ_B07 202500 Bachelor of Business in Business with Supply Chain Management SG_BINTM_B07 202400 Bachelor of Business in International Tourism with Event Management SG_KSODV_H08 202400 Bachelor of Science (Honours) in Computing in Software Development SG_KCMPU_H08 202400 Bachelor of Science (Honours) in Computing SG_KWDEV_B07 201700 Bachelor of Science in Computing in Web Development and Creative Media SG_KSYSN_B07 202400 Bachelor of Science in Computing in Systems and Networking SG_KWDEV_B07 202400 Bachelor of Science in Computing in Web Development and Creative Media SG_KAPPL_H08 202400 Bachelor of Arts (Honours) in Computing in Application Design and User Experience SG_KNCLD_H08 202400 Bachelor of Science (Honours) in Computing in Computer Networks and Cloud Infrastructure SG_BMARK_H08 202500 Bachelor of Business (Honours) in Marketing SG_BMKTG_B07 202500 Bachelor of Business in Marketing SG_KCNCS_H08 202600 Bachelor of Science (Honours) in Computing in Computer Networks and Cyber Security SG_KCNCS_B07 202600 Bachelor of Science in Computing in Computer Networks and Cyber Security SG_MBUSI_H08 202500 Bachelor of Arts (Honours) in Business and ICT SG_KGAME_H08 202600 Bachelor of Science (Honours) in Computing in Games Development
Description

Design Thinking is a human-centered design methodology that provides a solution-based approach to solving problems. It integrates the needs of people, the possibilities of technology, and the requirements for a viable business success model. Design Thinking draws upon logic, imagination, intuition, and systemic reasoning, to explore the possibilities of what could be, and to create desired outcomes that benefit the end user (the client, customer).

Learning Outcomes

On completion of this module the learner will/should be able to;

1.

carry out and apply design research

2.

demonstrate creative and playful thinking around design problems, issues and opportunities

3.

show the application of visual literacy and relevant tools to help express design decisions

4.

apply an awareness of the design thinking process in a wide range of contexts from the personal to the global

 

Teaching and Learning Strategies

Teaching is through lectures and studio based projects where students use the theory learned to assist them to build and test artifacts.

Module Assessment Strategies

 Formative and summative assessments will be provided on weeks 4, 8 and 12

Repeat Assessments

Repeat projects will be assigned to assess relevant learning outcomes

 

Indicative Syllabus

The Syllabus focuses on using a recognised 5 stage approach to design thinking.

1 Empathise. It is important to gain an empathic understanding of the problem to be solved by observing, consulting experts and engaging and empathising with people. This leads to an understanding of their experiences and motivations, as well as becoming immersed in their physical environment to have a deeper personal understanding of the issues involved.

2 Define (the problem). The observations and information created and gathered during the Empathise stage are analysed and synthesised to define and determine the core problems that have been identified. The problem is then defined as a problem statement in a human-centred manner. The Define stage will help to gather great ideas to establish features, functions, and any other elements that will help to solve the problems or, at the very least, allow users to resolve issues themselves with the minimum of difficulty. At this point a human-centered problem statement is created.

The Define stage progresses to the third stage, Ideate, by asking questions which can help in searching for ideas and solutions.

3 Ideate. During the third stage of the Design Thinking process, designers are ready to start generating ideas. With this solid background gained from the Empathise and Define stages of the process it is now possible to start to 'think outside the box' identifying new solutions to the problem statement that has been created and look for alternative ways of viewing the problem.

4 Prototype. During the prototype stage a number of inexpensive, scaled down versions of the product or specific features found within the product are produced to support the investigation of the problem solutions generated in the previous stage. Prototypes may be shared and tested within the class itself, in other departments, or on a small group of people outside the immediate designer or design team. This is an experimental phase, and the aim is to identify the best possible solution for each of the problems identified during the first three stages.

5 Test. During the prototyping phase designers rigorously test the completed product. This may be the final stage of the 5 stage-model, but as it is an iterative process the results generated during the testing phase are often used to redefine one or more problems. Even during this phase, alterations and refinements are made.

 

Coursework & Assessment Breakdown

Coursework & Continuous Assessment
100 %

Coursework Assessment

Title Type Form Percent Week Learning Outcomes Assessed
1 Design Thinking (Empathise, Define) Coursework Assessment Project 30 % Week 4 1,2
2 Design Thinking (Ideate) Coursework Assessment Project 30 % Week 8 3
3 Design Thinking (Prototype, Test) Coursework Assessment Project 40 % Week 12 4

Full Time Mode Workload


Type Location Description Hours Frequency Avg Workload
Practical / Laboratory Studio Design Project 2 Weekly 2.00
Lecture Lecture Theatre Lecture 1 Weekly 1.00
Independent Learning Not Specified Self-Directed Learning 4 Weekly 4.00
Total Full Time Average Weekly Learner Contact Time 3.00 Hours

Onsite Mode Workload


Type Location Description Hours Frequency Avg Workload
Practical / Laboratory Studio Design Project 2 Weekly 2.00
Lecture Lecture Theatre Lecture 1 Weekly 1.00
Independent Learning Not Specified Self-Directed Learning 4 Weekly 4.00
Total Onsite Average Weekly Learner Contact Time 3.00 Hours

Module Resources

Non ISBN Literary Resources

Sprint

Jake Knapp

 

Creative Confidence

Tom & David Kelley

 

Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation

Tim Brown

 

The Design of Everyday Things

Don Norman

URL Resources

https://www.ideo.com/about

https://www.ideo.com/tools

https://dschool.stanford.edu/resources/

https://www.ibm.com/design/thinking/resources

Other Resources

Low Fidelity Prototyping Materials and Stationary

Additional Information

None