ARCT08054 2022 Architectural Drawing and Communication 4 Advanced Representation
This module focuses on delivering core BIM and 3d skills to enable students to produce a digital 3d models of an urban site and design proposal. The module also develops the learners skills in designing and documenting their own proposals using BIM and Third party rendering software. Students will move beyond BIM software to produce high quality renderings and animations of their own work.
Learning Outcomes
On completion of this module the learner will/should be able to;
Use BIM software to develop 3d and 2d documentation
Work as part of a group to produce a 3d model of an urban site
Create massing studies using 3d software
Produce high quality architectural presentations using third party rendering software
Prepare data for export to other software for physical model making and digital rendering
Produce 3d topo surfaces from survey data
Teaching and Learning Strategies
Architectural Drawing and Communication 4: Advanced Representation is taught using a combination of practical based tutorials and workshops. Both individual and group work modes are utilised throughout.
Module Assessment Strategies
A series of weekly practical skill-based assignments must be completed. These are submitted as a portfolio at the end of the semester for assessment.
Modes: 100% continuous formative assessment of coursework throughout the semester and final portfolio review and summative assessment at end of semester.
Repeat Assessments
Repeat assessment will be dependent on failed components. This will be confirmed at formal exam boards.
Indicative Syllabus
Workshop 1 – Revit basics, Visibility and Graphics controls
Workshop 2 – Modelling basics, sketch based modelling
Workshop 3 – Families, Links, Imports and Groups
Workshop 4 – Stairs, walls, rooms
Workshop 6 – Sheets, plotting, presentations in BIM package, combining Indesign and Photoshop
Workshop 7 – Importing Cad surveys and 3d data, generating topo surfaces
Workshop 8 – Topo surfaces and streets, roads, public spaces
Workshop 9 – Modelling context buildings from survey data
Workshop 10 – Coordination of a site model generated across a team
Workshop 11 – Introduction to rendering using third party software
Workshop 12 – Rendering - lighting and materiality
Workshop 13 – Rendering presentation standard views and animations of a 3d model
Coursework & Assessment Breakdown
Coursework Assessment
Title | Type | Form | Percent | Week | Learning Outcomes Assessed | |
---|---|---|---|---|---|---|
1 | Digital Media portfolio of assignments | Practical | Assignment | 100 % | End of Semester | 1,2,3,4,5,6 |
Full Time Mode Workload
Type | Location | Description | Hours | Frequency | Avg Workload |
---|---|---|---|---|---|
Supervision | Computer Laboratory | Digital Media | 2 | Weekly | 2.00 |
Required & Recommended Book List
2020-08-26 Revit Essentials for Architecture G3b Press
ISBN 0578731061 ISBN-13 9780578731063
Revit Essentials for Architecture combines a straightforward, reader-friendly style with detailed project-focused exercises that encourage you to learn by doing. Gain practical, firsthand experience with Autodesk(R) Revit(R) software purpose-built for Building Information Modeling (BIM)
Practical Architectural Modelling with Autodesk Revit Independently published (15 Feb. 2021)
2017-08-09 Unreal Engine 4 for Design Visualization Addison-Wesley Professional
ISBN 0134680707 ISBN-13 9780134680705
Unreal Engine 4 for Design Visualization is the first UE4 development guide written for non-gaming professionals and artists, bringing together all the knowledge they need to leverage UE4's immense power. World-class UE4 expert Thomas B. Shannon first introduces Unreal Engine 4's components and technical concepts, giving readers a strong foundation for all that comes next. Next, he mentors readers through the entire process of building outstanding visualization content for environment, audiences, and customers -- all with realistic, carefully documented, start-to-finish example projects. Reflecting the questions most often asked about visualization with UE4, Shannon addresses issues ranging from data import and processing to lighting, advanced materials, and rendering. Throughout, all content is written from the perspective of visualization users in architecture, engineering, or science, not gaming. All sample project files may be downloaded at a companion website, as well as bonus video tutorials.
Module Resources
Revit 2022 Essential Training for Architecture – Paul F. Aubin, Linkedin Learning.
Revit for Multifamily Housing – Brian Myers, Linkedin Learning
Unreal Engine Online learning portal – Epic Games
Quixel bridge, Polligon.com, 80.lvl, creativelighting.com, Unreal Engine lighting academy series, William Faucher - youtube